Talk:Great game of Turkey
How to play
In this game you get to be the president of Turkey, having to daily make decisions about the big and small things. Once a day choose you from two options, what you would decide about a certain issue. The issue changes daily. Making decisions along with other things earns you bonuses. The goal of the game is to collect as much bonuses as you can. I think.
To get started
Before you can begin to play the Great game of Turkey, you need to create a wiki account. You can do this by clicking the "Sign in/Create account on the top right corner. Once you are signed in, you also have to setup your profile. This means choosing which social group you most identify with. There are five groups to choose from: nationalists, liberals, conservatives, minorities and kemalists. You can do this in the answer-section, under "Setup profile". You can only belong to one group. You may also change your preferences later. In the beginning you are given 1 bonus to start the game with.
Earning bonuses
Making today's decision
- By making a decision about the daily issue, you earn 0.1 bonus. To make a decision about the daily issue, first click "See the issue of the day" on the top of the page to see what the decision is about today and what the options ate. After you have read the issue and the options, you can make the decision between the first and second options by choosing the correct one from the drop-down menu below this. Remember to also click on "Choose policy".
Suggesting and voting for issues of the day
- You can also affect what the issues voted on will be. Under "Suggest issues and actions" you can submit your own suggestion for an issue for any specific day in the future. You can only suggest one issue per day.⇤--#: . One issue for a specific day, or on one day, in which case you can suggest multiple issues for any particular day? --Heta (talk) 11:09, 22 February 2016 (UTC) (type: truth; paradigms: science: attack) You can also vote for the issue of the day from among the issues already suggested. The suggestion that is ranked highest will become the issue of the day, and the player who suggested it gains 5 bonuses. An issue can be suggested again for a later time point (for example, if it is not played on the first day suggested).
- To vote for an issue first see the issues suggested under "See all suggested issues and actions". You can check the issues suggested for any particular day, or all issues suggested for all days. To vote check the Issueid of the issue you want to vote for and type it into "What is the Issueid (from 'See all actions') of the issue that should be played?" under "Vote for issues and actions". You can only vote for issues on the day they have been suggested for, and only vote for one issue per day.
Suggesting and voting for actions for the issues
- In the same way as you can suggest and vote for issues of the day, you can also suggest and vote for the action options for any of the issues. The two actions ranked highest will become the options for a certain issue, and the players who suggested them will gain 1 bonus. You can suggest actions for an issue as soon as the issue has been suggested, and the actions can be voted for as soon as they are in the system. The purpose of this is to promote discussion about actions⇤--#: . where do you have the option for discussion? --Heta (talk) 11:09, 22 February 2016 (UTC) (type: truth; paradigms: science: attack) and hence critical evaluation which actions should be upvoted to be played. You can only vote for one action per issue. If an issue is suggested again for a later time point than the original suggestion was, previous related actions and their votes apply.
Happiness
You can also tell how much happiness or unhappiness the different actions bring to the social group you belong in, practically meaning how satisfied the people of the group would be if the action was decided on. You can do this under "Evaluate happiness and values". Type in the Actionid (you can see this under "See all suggested issues and actions"), and choose from the drop-down menu the happiness score that best describe the amount of happiness the action would bring to your group. You can do this only once per action. Negative scores mean it would decrease happiness within the group. Evaluation of happiness related to an action is possible as soon as the action has been suggested.⇤--#: . What does giving happiness scores do for the player? Does this actually affect something? Does choosing actions that bring as much happiness to as many groups as possible bring you more bonuses and that's why it's important to know the happiness score? Does evaluating happiness give the player something? Of course this is interesting to the data gathered from the game, but why would it be interesting for a player? --Heta (talk) 10:54, 22 February 2016 (UTC) (type: truth; paradigms: science: attack)
Values
Aside from happiness, you can also evaluate how much value different actions brings to different objectives. There are six objectives: Civil rights, woman's rights, religion, national values, democracy and other. Under "Evaluate happiness and values" you can tell how much value different actions bring to different objectives. Value practically means the improving of the conditions having to do with an objective. Type in the Actionid and then choose the objective you want to evaluate and the value the action would bring to it from the drop-down menus. The evaluation of values related to actions is possible as soon as the actions are suggested. You can only evaluate the value once per action and objective. ⇤--#: . This too, what does it do for the player? --Heta (talk) 10:54, 22 February 2016 (UTC) (type: truth; paradigms: science: attack)
Overview of the decisions
In time, you will make a lot of decisions. You can see and overview of these decisions under "Game results" by clicking "Run code". It shows you a graph of how much happiness the you have made during the game will affect the happiness of different groups (see "Happiness" above), and how much value your actions have brought to different objectives (see "Values" above). This gives you an idea of what kind of decisions you have on average made. It also shows graphs that give you an overview of what all other players have answered, thus giving you an idea of how you have answered compared to other payers. ⇤--#: . Wait, what kind of graphs are actually shown in the results? Does it show the results of only one question, or an average of all? How does it work if it shows the average of all answers to all questions? Is this too much of an average to actually tell anyone anything? --Heta (talk) 10:54, 22 February 2016 (UTC) (type: truth; paradigms: science: attack)