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== How to play ==
== How to play ==


In this game you get to be the president of Turkey, having to daily make decisions about the big and small things. Once a day choose you from two options, what you would decide about a certain issue. The issue changes daily. Making decisions along with other things earns you bonuses. The goal of the game is to collect as much bonuses as you can. I think. {{attack|# |No, the goal is to increase happiness and important values as much as possible.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}
In this game you get to be the president of Turkey, having to daily make decisions about big and small things. Once a day you choose between two options according to what you would decide about a certain issue. The issue changes daily. The point of the game is to make decisions so that you increase the happiness (see "Happiness") of different groups as much as possible while also helping to promote important objectives (see "Values").


=== To get started ===
=== To get started ===


Before you can begin to play the Great game of Turkey, you need to create a wiki account. {{attack|# |No you don't. If you do not sign in, your computer's IP number will be used to identify you.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}You can do this by clicking the "Sign in/Create account on the top right corner. Once you are signed in, you also have to setup your profile. This means choosing which social group you most identify with. There are five groups to choose from: nationalists, liberals, conservatives, minorities and kemalists{{comment|# |and ''other'', as suggested by Pieta.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}. You can do this in the answer-section, under "Setup profile". You can only belong to one group. You may also change your preferences later. In the beginning you are given 1 bonus to start the game with.
Before beginning to play, you might consider creating a wiki account, but this is not mandatory. You can do this by clicking "Sign in/Create account" on the top right corner of the page. When you are signed in, you are able to participate in discussions on the possible actions for different issues (See "Suggesting and voting for issues for the issues"). If you do not create an account and play signed in, the IP address for your computer will be used to identify you in the game to keep your score.


=== Earning bonuses ===
Whether you create yourself a wiki account or not, before you can begin to play, you have to setup your profile. This means choosing which social group you most identify with. There are six groups to choose from: nationalists, liberals, conservatives, minorities, kemalists and other. You can do this in the answer-section, under "Setup profile". You can only belong to one group. You may also change your preferences later. In the beginning you are given 1 bonus to start the game with.


'''Making today's decision'''
=== Making today's decision ===
:By making a decision about the daily issue, you earn 0.1 bonus. To make a decision about the daily issue, first click "See the issue of the day" on the top of the page to see what the decision is about today and what the options are. After you have read the issue and the options, you can make the decision between the first and second options by choosing the correct one from the drop-down menu below this. Remember to also click on "Choose policy".


'''Suggesting and voting for issues of the day'''
Making decisions every day about the issue of the day is the basic thing to do in the game. By making a decision about the daily issue, you earn 0.1 bonus. To make a decision about the daily issue, first click "See the issue of the day" on the top of the page to see what the decision is about today and what the options are. After you have read the issue and the options, you can make the decision between the first and second options by choosing the correct one from the drop-down menu below this. Remember to also click on "Choose policy". These decisions will affect how happy you are able to keep the different groups of people (see "Happiness") and how well you are able to promote the different social objectives (see "Values").
:You can also affect what the issues voted on will be. Under "Suggest issues and actions" you can submit your own suggestion for an issue for any specific day in the future. You can only suggest one issue per day.{{attack|# |One issue for a specific day, or on one day, in which case you can suggest multiple issues for any particular day?|--[[User:Heta|Heta]] ([[User talk:Heta|talk]]) 11:09, 22 February 2016 (UTC)}}{{comment|# |You can suggest several issues in a single session, but for every day in the game, only the newest issue you suggested for that day will appear.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}} You can also vote for the issue of the day from among the issues already suggested. The suggestion that is ranked highest will become the issue of the day, and the player who suggested it gains 5 bonuses. An issue can be suggested again for a later time point (for example, if it is not played on the first day suggested).
:To vote for an issue first see the issues suggested under "See all suggested issues and actions". You can check the issues suggested for any particular day, or all issues suggested for all days. To vote check the Issueid of the issue you want to vote for and type it into "What is the Issueid (from 'See all actions') of the issue that should be played?" under "Vote for issues and actions". You can only vote for issues on the day they have been suggested for, and only vote for one issue per day.


'''Suggesting and voting for actions for the issues'''
=== Suggesting and voting for issues of the day ===
:In the same way as you can suggest and vote for issues of the day, you can also suggest and vote for the action options for any of the issues. The two actions ranked highest will become the options for a certain issue, and the players who suggested them will gain 1 bonus. You can suggest actions for an issue as soon as the issue has been suggested, and the actions can be voted for as soon as they are in the system. The purpose of this is to promote discussion about actions{{attack|# |where do you have the option for discussion?|--[[User:Heta|Heta]] ([[User talk:Heta|talk]]) 11:09, 22 February 2016 (UTC)}} {{comment|# |At the moment, you need to sign in and discuss on the talk page of the great game. There are no specific discussion functionalities available.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}} and hence critical evaluation which actions should be upvoted to be played. You can only vote for one action per issue. If an issue is suggested again for a later time point than the original suggestion was, previous related actions and their votes apply.
 
You can also affect what the issues voted on will be. Under "Suggest issues and actions" you can submit your own suggestion for an issue for any specific day in the future. You can only suggest one issue for a specific day. If you suggest a new issue for that day, only your newest suggestion will appear in the list. You can also vote for the issue of the day from among the issues already suggested. The suggestion that is ranked highest will become the issue of the day, and the player who suggested it gains 5 bonuses. An issue can be suggested again for a later time point (for example, if it is not played on the first day suggested).
 
To vote for an issue first see the issues suggested under "See all suggested issues and actions". You can check the issues suggested for any particular day, or all issues suggested for all days. To vote check the Issueid of the issue you want to vote for and type it into "What is the Issueid (from 'See all actions') of the issue that should be played?" under "Vote for issues and actions". You can only vote for issues on the day they have been suggested for, and only vote for one issue per day.
 
=== Suggesting and voting for actions for the issues ===
 
In the same way as you can suggest and vote for issues of the day, you can also suggest and vote for the action options for any of the issues. The two actions ranked highest will become the options for a certain issue, and the players who suggested them will gain 1 bonus. You can suggest actions for an issue as soon as the issue has been suggested, and the actions can be voted for as soon as they are in the system. The purpose of this is to promote discussion about actions and hence critical evaluation which actions should be upvoted to be played. To discuss issues, you need to have a wiki account (see "To get started" above). You can find the discussions on the "Discussion" tab of this page. You can only vote for one action per issue. If an issue is suggested again for a later time point than the original suggestion was, previous related actions and their votes apply.


=== Happiness ===
=== Happiness ===


You can also tell how much happiness or unhappiness the different actions bring to the social group you belong in, practically meaning how satisfied the people of the group would be if the action was decided on. You can do this under "Evaluate happiness and values". Type in the Actionid (you can see this under "See all suggested issues and actions"), and choose from the drop-down menu the happiness score that best describe the amount of happiness the action would bring to your group. You can do this only once per action. Negative scores mean it would decrease happiness within the group. Evaluation of happiness related to an action is possible as soon as the action has been suggested.{{attack|# |What does giving happiness scores do for the player? Does this actually affect something? Does choosing actions that bring as much happiness to as many groups as possible bring you more bonuses and that's why it's important to know the happiness score? Does evaluating happiness give the player something? Of course this is interesting to the data gathered from the game, but why would it be interesting for a player?|--[[User:Heta|Heta]] ([[User talk:Heta|talk]]) 10:54, 22 February 2016 (UTC)}} {{comment|# |The whole purpose is to increase happiness and values. The player can see their performance from the result code (as soon as there is enough data to show something). The player is compared with a decision maker that always decides what the majority vote says to choose. (Actually, we could also add other decision-makers who would always decide what the majority of kemalists would choose (and the same for all groups). These decision-makers would show what happens if you always lean on one side.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}
You can also take part in evaluating how much happiness or unhappiness the different actions bring to the social group you belong in, practically meaning how satisfied the people of the group would be if the action was the one chosen. You can do this under "Evaluate happiness and values". Type in the Actionid (you can see this under "See all suggested issues and actions"), and choose from the drop-down menu the happiness score that best describe the amount of happiness the action would bring to your group. You can do this only once per action. Negative scores mean it would decrease happiness within the group. Evaluation of happiness related to an action is possible as soon as the action has been suggested.
 
The evaluations of all players are then brought together and are used to determine how much a player is able to increase happiness when making the daily decisions. This, you may remember, is the point of the game.


=== Values ===
=== Values ===


Aside from happiness, you can also evaluate how much value different actions bring to different objectives. There are six objectives: Civil rights, woman's rights, religion, national values, democracy and other. {{attack|# |There should not be 'other' values, it is much too vague. I accidentally put it here when I was planning to put it to the interface of group selection.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}} Under "Evaluate happiness and values" you can tell how much value different actions bring to different objectives. Value practically means the improving of the conditions having to do with an objective. Type in the Actionid and then choose the objective you want to evaluate and the value the action would bring to it from the drop-down menus. The evaluation of values related to actions is possible as soon as the actions are suggested. You can only evaluate the value once per action and objective. {{attack|# |This too, what does it do for the player?|--[[User:Heta|Heta]] ([[User talk:Heta|talk]]) 10:54, 22 February 2016 (UTC)}} {{comment|# |It does nothing at the moment, but we could give the user a small bonus when they evaluate happiness and values.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}
Aside from happiness, you can also evaluate how much value different actions bring to different objectives. There are five objectives: Civil rights, woman's rights, religion, national values and democracy. Under "Evaluate happiness and values" you can tell how much value different actions bring to different objectives. Value practically means the improving of the conditions having to do with an objective. Type in the Actionid and then choose the objective you want to evaluate and the value the action would bring to it from the drop-down menus. The evaluation of values related to actions is possible as soon as the actions are suggested. You can only evaluate the value once per action and objective.
 
The value of each action given to the objective is summarised from all layers the same way as the happiness scores and are used to determine how much it promotes the different social objectives. Making decisions that make things better in respect to these objectives is also the point of the game.


=== Overview of the decisions ===
=== Overview of the decisions ===


In time, you will make a lot of decisions. You can see and overview of these decisions under "Game results" by clicking "Run code". It shows you a graph of how much happiness the you have made during the game will affect the happiness of different groups (see "Happiness" above), and how much value your actions have brought to different objectives (see "Values" above). This gives you an idea of what kind of decisions you have on average made. It also shows graphs that give you an overview of what all other players have answered, thus giving you an idea of how you have answered compared to other payers. {{attack|# |Wait, what kind of graphs are actually shown in the results? Does it show the results of only one question, or an average of all? How does it work if it shows the average of all answers to all questions? Is this too much of an average to actually tell anyone anything?|--[[User:Heta|Heta]] ([[User talk:Heta|talk]]) 10:54, 22 February 2016 (UTC)}} {{comment|# |It shows a cumulative timeline so that every day your decision will take you up or down in the eyes of different groups or different objectives, compared with the majority vote. Also all other kinds of statistics can be developed, e.g. percentage of time you have agreed or disagreed with the majority, etc.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}
In time, you will make a lot of decisions. You can see and overview of these decisions under "Game results" by clicking "Run code". It shows you a graph of a cumulative timeline so that every day your decision will take you up or down in the eyes of different groups (see "Happiness" above) or different objectives (see "Values" above), compared with the majority vote. This gives you an idea of what kind of decisions you have on average made and how you have answered compared to other players. You should try to get the happiness scores of different groups as well as the objectives as high as possible.
:{{attack|# |First and last paragraph have some strange wording/order of words.|--[[User:Jouni|Jouni]] ([[User talk:Jouni|talk]]) 12:27, 22 February 2016 (UTC)}}

Revision as of 13:57, 23 February 2016

How to play

In this game you get to be the president of Turkey, having to daily make decisions about big and small things. Once a day you choose between two options according to what you would decide about a certain issue. The issue changes daily. The point of the game is to make decisions so that you increase the happiness (see "Happiness") of different groups as much as possible while also helping to promote important objectives (see "Values").

To get started

Before beginning to play, you might consider creating a wiki account, but this is not mandatory. You can do this by clicking "Sign in/Create account" on the top right corner of the page. When you are signed in, you are able to participate in discussions on the possible actions for different issues (See "Suggesting and voting for issues for the issues"). If you do not create an account and play signed in, the IP address for your computer will be used to identify you in the game to keep your score.

Whether you create yourself a wiki account or not, before you can begin to play, you have to setup your profile. This means choosing which social group you most identify with. There are six groups to choose from: nationalists, liberals, conservatives, minorities, kemalists and other. You can do this in the answer-section, under "Setup profile". You can only belong to one group. You may also change your preferences later. In the beginning you are given 1 bonus to start the game with.

Making today's decision

Making decisions every day about the issue of the day is the basic thing to do in the game. By making a decision about the daily issue, you earn 0.1 bonus. To make a decision about the daily issue, first click "See the issue of the day" on the top of the page to see what the decision is about today and what the options are. After you have read the issue and the options, you can make the decision between the first and second options by choosing the correct one from the drop-down menu below this. Remember to also click on "Choose policy". These decisions will affect how happy you are able to keep the different groups of people (see "Happiness") and how well you are able to promote the different social objectives (see "Values").

Suggesting and voting for issues of the day

You can also affect what the issues voted on will be. Under "Suggest issues and actions" you can submit your own suggestion for an issue for any specific day in the future. You can only suggest one issue for a specific day. If you suggest a new issue for that day, only your newest suggestion will appear in the list. You can also vote for the issue of the day from among the issues already suggested. The suggestion that is ranked highest will become the issue of the day, and the player who suggested it gains 5 bonuses. An issue can be suggested again for a later time point (for example, if it is not played on the first day suggested).

To vote for an issue first see the issues suggested under "See all suggested issues and actions". You can check the issues suggested for any particular day, or all issues suggested for all days. To vote check the Issueid of the issue you want to vote for and type it into "What is the Issueid (from 'See all actions') of the issue that should be played?" under "Vote for issues and actions". You can only vote for issues on the day they have been suggested for, and only vote for one issue per day.

Suggesting and voting for actions for the issues

In the same way as you can suggest and vote for issues of the day, you can also suggest and vote for the action options for any of the issues. The two actions ranked highest will become the options for a certain issue, and the players who suggested them will gain 1 bonus. You can suggest actions for an issue as soon as the issue has been suggested, and the actions can be voted for as soon as they are in the system. The purpose of this is to promote discussion about actions and hence critical evaluation which actions should be upvoted to be played. To discuss issues, you need to have a wiki account (see "To get started" above). You can find the discussions on the "Discussion" tab of this page. You can only vote for one action per issue. If an issue is suggested again for a later time point than the original suggestion was, previous related actions and their votes apply.

Happiness

You can also take part in evaluating how much happiness or unhappiness the different actions bring to the social group you belong in, practically meaning how satisfied the people of the group would be if the action was the one chosen. You can do this under "Evaluate happiness and values". Type in the Actionid (you can see this under "See all suggested issues and actions"), and choose from the drop-down menu the happiness score that best describe the amount of happiness the action would bring to your group. You can do this only once per action. Negative scores mean it would decrease happiness within the group. Evaluation of happiness related to an action is possible as soon as the action has been suggested.

The evaluations of all players are then brought together and are used to determine how much a player is able to increase happiness when making the daily decisions. This, you may remember, is the point of the game.

Values

Aside from happiness, you can also evaluate how much value different actions bring to different objectives. There are five objectives: Civil rights, woman's rights, religion, national values and democracy. Under "Evaluate happiness and values" you can tell how much value different actions bring to different objectives. Value practically means the improving of the conditions having to do with an objective. Type in the Actionid and then choose the objective you want to evaluate and the value the action would bring to it from the drop-down menus. The evaluation of values related to actions is possible as soon as the actions are suggested. You can only evaluate the value once per action and objective.

The value of each action given to the objective is summarised from all layers the same way as the happiness scores and are used to determine how much it promotes the different social objectives. Making decisions that make things better in respect to these objectives is also the point of the game.

Overview of the decisions

In time, you will make a lot of decisions. You can see and overview of these decisions under "Game results" by clicking "Run code". It shows you a graph of a cumulative timeline so that every day your decision will take you up or down in the eyes of different groups (see "Happiness" above) or different objectives (see "Values" above), compared with the majority vote. This gives you an idea of what kind of decisions you have on average made and how you have answered compared to other players. You should try to get the happiness scores of different groups as well as the objectives as high as possible.