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==The Cathedral and the Bazaar== | |||
[[:en:The Cathedral and the Bazaar |The Cathedral and the Bazaar]] is an essay about open source computer program projects. The original text by [[:en:Eric_S._Raymond|Eric Steven Raymond]] | |||
is freely available at [http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ar01s05.html]. | |||
Lessons learnt from open source projects | |||
# Every good work of software starts by scratching a developer's personal itch. | |||
# Good programmers know what to write. Great ones know what to rewrite (and reuse). | |||
# "Plan to throw one away; you will, anyhow." (Fred Brooks, The Mythical Man-Month, Chapter 11) | |||
# If you have the right attitude, interesting problems will find you. | |||
# When you lose interest in a program, your last duty to it is to hand it off to a competent successor. | |||
# Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. | |||
# Release early. Release often. And listen to your customers. | |||
# Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or, less formally, "Given enough eyeballs, all bugs are shallow." I dub this: "Linus's Law". | |||
# Smart data structures and dumb code works a lot better than the other way around. | |||
# If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource. | |||
# The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better. | |||
# Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong. | |||
# "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away." | |||
# Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected. | |||
# When writing gateway software of any kind, take pains to disturb the data stream as little as possible—and never throw away information unless the recipient forces you to! | |||
# When your language is nowhere near Turing-complete, syntactic sugar can be your friend. | |||
# A security system is only as secure as its secret. Beware of pseudo-secrets. | |||
# To solve an interesting problem, start by finding a problem that is interesting to you. | |||
# Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one. | |||
Brooks's Law is a law describing how communication becomes more difficult when the number of people increases. It is founded on experience that bugs tend strongly to cluster at the interfaces between code written by different people, and that communications/coordination overhead on a project tends to rise with the number of interfaces between human beings. Thus, problems scale with the number of communications paths between developers, which scales as the square of the humber of developers (more precisely, according to the formula N*(N - 1)/2 where N is the number of developers). | |||
The Brooks's Law analysis (and the resulting fear of large numbers in development groups) rests on a hidden assummption: that the communications structure of the project is necessarily a complete graph, that everybody talks to everybody else. But on open-source projects, the halo developers work on what are in effect separable parallel subtasks and interact with each other very little; code changes and bug reports stream through the core group, and only within that small core group do we pay the full Brooksian overhead. | |||
The Linux world behaves in many respects like a free market or an ecology, a collection of selfish agents attempting to maximize utility which in the process produces a self-correcting spontaneous order more elaborate and efficient than any amount of central planning could have achieved. Here, then, is the place to seek the "principle of understanding". | |||
The | The "utility function" Linux hackers are maximizing is not classically economic, but is the intangible of their own ego satisfaction and reputation among other hackers. (One may call their motivation ''altruistic'', but this ignores the fact that altruism is itself a form of ego satisfaction for the altruist). Voluntary cultures that work this way are not actually uncommon; one other in which I have long participated is science fiction fandom, which unlike hackerdom has long explicitly recognized "egoboo" (ego-boosting, or the enhancement of one's reputation among other fans) as the basic drive behind volunteer activity. | ||
==Homesteading the Noosphere == | |||
The original text by [[:en:Eric_S._Raymond|Eric Steven Raymond]] | |||
is freely available at [http://catb.org/~esr/writings/homesteading/homesteading/index.html]. | |||
'''Abstract''' | |||
After observing a contradiction between the official ideology defined by open-source licenses and the actual behavior of hackers, I examine the actual customs that regulate the ownership and control of open-source software. I show that they imply an underlying theory of property rights homologous to the Lockean theory of land tenure. I then relate that to an analysis of the hacker culture as a ''gift culture'' in which participants compete for prestige by giving time, energy, and creativity away. Finally, I examine the consequences of this analysis for conflict resolution in the culture, and develop some prescriptive implications. | |||
The taboos of a culture throw its norms into sharp relief. Therefore, it will be useful later on if we summarize some important ones here: | |||
* There is strong social pressure against forking projects. It does not happen except under plea of dire necessity, with much public self-justification, and requires a renaming. | |||
* Distributing changes to a project without the cooperation of the moderators is frowned upon, except in special cases like essentially trivial porting fixes. | |||
* Removing a person's name from a project history, credits, or maintainer list is absolutely not done without the person's explicit consent. | |||
* | |||
* | |||
* | |||
Revision as of 20:15, 11 June 2007
The Cathedral and the Bazaar
The Cathedral and the Bazaar is an essay about open source computer program projects. The original text by Eric Steven Raymond is freely available at [1].
Lessons learnt from open source projects
- Every good work of software starts by scratching a developer's personal itch.
- Good programmers know what to write. Great ones know what to rewrite (and reuse).
- "Plan to throw one away; you will, anyhow." (Fred Brooks, The Mythical Man-Month, Chapter 11)
- If you have the right attitude, interesting problems will find you.
- When you lose interest in a program, your last duty to it is to hand it off to a competent successor.
- Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.
- Release early. Release often. And listen to your customers.
- Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Or, less formally, "Given enough eyeballs, all bugs are shallow." I dub this: "Linus's Law".
- Smart data structures and dumb code works a lot better than the other way around.
- If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource.
- The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better.
- Often, the most striking and innovative solutions come from realizing that your concept of the problem was wrong.
- "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away."
- Any tool should be useful in the expected way, but a truly great tool lends itself to uses you never expected.
- When writing gateway software of any kind, take pains to disturb the data stream as little as possible—and never throw away information unless the recipient forces you to!
- When your language is nowhere near Turing-complete, syntactic sugar can be your friend.
- A security system is only as secure as its secret. Beware of pseudo-secrets.
- To solve an interesting problem, start by finding a problem that is interesting to you.
- Provided the development coordinator has a communications medium at least as good as the Internet, and knows how to lead without coercion, many heads are inevitably better than one.
Brooks's Law is a law describing how communication becomes more difficult when the number of people increases. It is founded on experience that bugs tend strongly to cluster at the interfaces between code written by different people, and that communications/coordination overhead on a project tends to rise with the number of interfaces between human beings. Thus, problems scale with the number of communications paths between developers, which scales as the square of the humber of developers (more precisely, according to the formula N*(N - 1)/2 where N is the number of developers).
The Brooks's Law analysis (and the resulting fear of large numbers in development groups) rests on a hidden assummption: that the communications structure of the project is necessarily a complete graph, that everybody talks to everybody else. But on open-source projects, the halo developers work on what are in effect separable parallel subtasks and interact with each other very little; code changes and bug reports stream through the core group, and only within that small core group do we pay the full Brooksian overhead.
The Linux world behaves in many respects like a free market or an ecology, a collection of selfish agents attempting to maximize utility which in the process produces a self-correcting spontaneous order more elaborate and efficient than any amount of central planning could have achieved. Here, then, is the place to seek the "principle of understanding".
The "utility function" Linux hackers are maximizing is not classically economic, but is the intangible of their own ego satisfaction and reputation among other hackers. (One may call their motivation altruistic, but this ignores the fact that altruism is itself a form of ego satisfaction for the altruist). Voluntary cultures that work this way are not actually uncommon; one other in which I have long participated is science fiction fandom, which unlike hackerdom has long explicitly recognized "egoboo" (ego-boosting, or the enhancement of one's reputation among other fans) as the basic drive behind volunteer activity.
Homesteading the Noosphere
The original text by Eric Steven Raymond is freely available at [2].
Abstract
After observing a contradiction between the official ideology defined by open-source licenses and the actual behavior of hackers, I examine the actual customs that regulate the ownership and control of open-source software. I show that they imply an underlying theory of property rights homologous to the Lockean theory of land tenure. I then relate that to an analysis of the hacker culture as a gift culture in which participants compete for prestige by giving time, energy, and creativity away. Finally, I examine the consequences of this analysis for conflict resolution in the culture, and develop some prescriptive implications.
The taboos of a culture throw its norms into sharp relief. Therefore, it will be useful later on if we summarize some important ones here:
- There is strong social pressure against forking projects. It does not happen except under plea of dire necessity, with much public self-justification, and requires a renaming.
- Distributing changes to a project without the cooperation of the moderators is frowned upon, except in special cases like essentially trivial porting fixes.
- Removing a person's name from a project history, credits, or maintainer list is absolutely not done without the person's explicit consent.